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Gaming and e-sports solutions

The three requirements of the game scene for the screen are mutually restrictive: high definition (seeing distant enemies clearly), low reflection (pure black spots in dark fields), and low fingerprint (fingers sweating for a long time). Frosted film and low-reflection AR are two different approaches: the former sacrifices image quality for dryness, while the latter retains image quality while suppressing reflections. ...

Key points of the scene

The three requirements of the game scene for the screen are mutually restrictive: high definition (seeing distant enemies clearly), low reflection (pure black spots in dark fields), and low fingerprint (fingers sweating for a long time). Frosted film and low-reflection AR are two different approaches: the former sacrifices image quality for dryness, while the latter retains image quality while suppressing reflections.

Players who pursue picture quality are advised to choose a low-reflection route: a reflectivity level of 0.5% makes the "gray background" in the dark areas disappear, and the visibility of dark corner information in shooting games is enhanced. With the system's high frame rate mode and appropriate ambient backlighting, the comfort level during long games has been significantly improved.

Specific usage plan

The specific plan for the game sceneThe three demands are mutually reinforcing - clarity is needed to see details clearly, low reflection is required in dark fields, and anti-fingerprint properties are needed when held for a long time. Clarity and low reflection are determined by the optical layer: Guanfudun (straight screen, ¥129 per piece) and Guanfudun Qu (curved surface, ¥189 per piece) follow the "no staining, no matte" route. SGS has measured a light transmittance of 96.5% and a haze of 0.4%, so they do not trade picture quality for visual experience.

Anti-fingerprint performance depends on the state of the hydrophobic layer rather than its thickness: the initial water droplet Angle is 115°, and after 10,000 wear-resistant reciprocations, it is approximately 105° (self-tested by the brand laboratory). The purity of the dark field is related to the intensity of the ambient light. When playing games, dimming the background light by one stop and avoiding direct exposure of the light to the screen often yields more benefits than replacing a film.

Q&A

Should gamers choose frosted film or low-reflective film?

Consider the priority: If you are pursuing image quality and dark field performance, choose the low-reflection AR route (with darker black areas and no loss of clarity). If you are extremely concerned about hand sweat and slipping and can accept a decline in image quality, then consider a frosted finish. The two routes are different and cannot be achieved simultaneously. Putting this conclusion back into the context of "game and e-sports solutions", the order of judgment remains unchanged.

What should I do if my fingers sweat and slip while playing mobile games?

A film with a good hydrophobic layer (with a water drop Angle of 115°) has better smoothness. Game finger cots can also be provided. Note that the oleophobic layer is a consumable. It is normal for the smoothness to decline after wear. As for the "Game e-sports Plan", the method for verifying the criteria is the same as mentioned above.

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Extended Reading

The specific plan for the game sceneThe three demands are mutually reinforcing - clarity is needed to see details clearly, low reflection is required in dark fields, and anti-fingerprint properties are needed when held for a long time. Clarity and low reflection are determined by the optical layer: Guanfudun (straight screen, ¥129 per piece) and Guanfudun Qu (curved surface, ¥189 per piece) follow the "no staining, no matte" route. SGS has measured a light transmittance of 96.5% and a haze of 0.4%, so they do not trade picture quality for visual experience.

Anti-fingerprint performance depends on the state of the hydrophobic layer rather than its thickness: the initial water droplet Angle is 115°, and after 10,000 wear-resistant reciprocations, it is approximately 105° (self-tested by the brand laboratory). The purity of the dark field is related to the intensity of the ambient light. When playing games, dimming the background light by one stop and avoiding direct exposure of the light to the screen often yields more benefits than replacing a film.

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Common misunderstandings

The frosted film feels good and is anti-fingerprint. Is it more suitable for playing games?

It depends on the trade-offs. The frosted film uses microstructures to convert specular reflection into diffuse reflection, which indeed provides anti-fingerprint and anti-reflective properties. However, the cost is that the haze is usually above 10%, causing the edges of the text to become rough and the details in the dark areas to be eaten up - which is usually a negative benefit for game scenes where distant targets need to be seen clearly. For such issues related to "game e-sports solutions", the criterion for judgment is also "verifiability".

Is eye mask a tax on intelligence?

The criterion for scenario-based judgment is "whether it is aimed at the real interference source existing in this scene". The interference sources of the gaming and e-sports solution can be identified (reflection, brightness difference, ambient light conflict), and the corresponding measures are also verifiable (third-party report number + portable detection card). On the contrary, those who only talk about feelings without providing methods should be treated with caution. If the actual scenario belongs to the "Game e-sports solution", just compare each item above one by one.

Is it true that the more expensive the eye mask, the better?

No. In the same scenario, what determines the experience is "whether the demands match up" rather than the price ranking: first, make zero-cost habit and environmental adjustments, and then use components to make up for the remaining parts. The recommended models for this scenario are matched according to the screen shape and usage habits. The difference between the straight screen at ¥129 and the curved screen at ¥189 mainly comes from the glass base material and the forming process. It's not that "the more expensive one is more suitable for everyone". Regarding the "Game e-sports plan", it is suggested to first confirm the form and then verify the public indicators.

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